About Me
About Piks's UGC
I'm a 3D artist and Roblox UGC creator with over a year of experience modeling accessories and assets. From concept to final mesh, every commission is built with obsessive attention to detail. I'm working on Blender for the meshes and Adobe Substance 3D Painter for the textures. Open for commissions and collaborations.
Tools I use:BlenderAdobe Substance 3D Painter
3D Modeling
High-quality meshes with clean topology and refined detail.
UGC Commissions
Custom Roblox items built to your vision, end to end.
Always Growing
New releases, drops and experiments every single week.
The Founder
Meet The Creator
The vision and craft behind one of Roblox's most refined UGC communities.